There are DVDs and eventually blu-rays, rendered distinctly enough to make it fun to recognise the film by the cover alone. Across several moves, you unpack Nintendo consoles, and I cheered to see each of them appear without the previous console being abandoned. The continuity that comes from unpacking the same items, or seeing an item being replaced also adds a lot of charm - the first time you unearth a purple D20 from the woman's moving boxes, you also eventually find a t-shirt with the die on it, clearly communicating this person's newfound love for tabletop roleplaying. Without wanting to be too materialistic about it, the items in Unpacking make a house a home. While the music is nice, I eventually turned it off, both because it loops several times before you're likely to be done, and because I wanted to enjoy the noises of things finding their place, together with the sounds of the world around you, like the upstairs neighbour thumping across the floor above you, or a plane streaking across the sky above your roof. Finding just the right spot for an item feels great, not only because everything you pick up looks beautiful thanks to Unpacking's charming pixel art, but also because the foley design is spot on - the clanking of stacked dishes, the hollow sound of a ukulele's body as you slot it into its holder. Unpacking's admittedly few limits are in place in order to keep things neat, and the neatness is what makes it all so satisfying. On the Switch in handheld mode, the view is automatically zoomed in a bit, as things get too small for you to have the whole room on display and still effectively work, but that's the only niggle with that particular version of Unpacking. You can open drawers, hang clothes hangers and stack some items, and it only ever gets fiddly if you've already stacked things close together and try to separate them again. Witch Beam warns that this removes the puzzle element, but Unpacking is really just a puzzle in the way life's limited spaces are, the way you tetris all of your pans into the cupboard just so and the sock drawer in real life likely has to hold more socks than it was designed to. Unpacking's trailer gives you a taste of the zen. Where you place items is largely up to you - Unpacking has a few rules and is fairly strict about you just dumping things on the floor, but you're given plenty of freedom, and if you don't like that the magnetic whiteboard absolutely has to go on the fridge, you can even activate an accessibility setting that lets you put stuff wherever. Each move starts with boxes, neatly stacked in a random room, inviting you to just pull things out and find a place for them. Unpacking follows a woman across 6 formative moves over a timespan of roughly twenty years, starting with her childhood bedroom.
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